Destiny 2 Update 2.27 Patchotes (3.3.0)

Update 2.27 has arrived for Destiny 2 and here is the complete list of changes and corrections added to this patch. This update brings Destiny 2 to version 3.3.0. The lost season is officially launching today and offers a lot of new content for Destiny 2 player. The latest Destiny 2 showcase also gave the players a little insight into the future of the series, including a foretaste of the upcoming witch queen extension, so there is far too curious. Everything is new with Destiny 2-Update 2.27.

Destiny 2 Update 2.27 Patchotes

ACTIVITIES

RACKS

  • Vault made of glass
      • It was fixed a problem through which the reward chest of the Conflux challenge granted no loot of the conquest.
  • Last wish
      • A problem has been resolved where players' revivations were placed in rooms that were not accessible during the Riven encounter.
    • It has been fixed a problem where some players got bird error codes when trying to get to the wall of the wishes.
  • Deep stone tree
      • It has been resolved a problem through which player could defeat Atraks-1 by attacking a fallen captain far outside of the playable room.

Dungeons

  • Prophecy
      • Tests of nine retaliatory weapons are now dropped from the prophecy dungeon.

Nightfall

  • The Fanatic was diligent! He has brought with consideration of overloading chiefs and unstoppable abominations to guard the new night case: The Hollowed Lair.
  • The announcement that the time in Nightfalls and Legend / Master Lost Sectors expires is now color-coded, depending on the player's color blind settings.

strikes

  • Two new disadvantage modifiers were added only for season 15 to the playlist of the Vehnut Strikes.
  • Two new seasonal advantage modifiers were added to the playlist of Vanguard Strikes.

The corrupt

  • The overloaded possessed HobgOblin champions during encounter with the Ransack Oger were replaced by unstoppable possessed phalanxes.
  • The unstoppable swarm oger during the encounter with the Ransack oger moves now.
  • Some of the obsessed are now wearing Stasis boomer weapons.
  • A problem has been resolved through which the throw objects were not tidied up in this stroke when they stayed on the ground after charging.
  • They disappear now after 20s on the floor or 90s after holding, just like the uncharged version of the object.
  • Avakrii, Temple Claimant, is now a Champion fighter on the difficulty's master or grandmaster.

Insight Terminus

  • The encounter with the impact plate After half of the beat, always brings out a certain number of champions, no matter how long it takes to conquer the plate:
      • A champion on Legend.
    • Two champions on Master or Grandmaster.

HOLECTED Cave

  • The worship of the fanatic now lead Stasis incense vessels instead of solar incense vessels.

Lost sectors

  • Dreaming city
      • All three lost sectors of Dreaming City are now available on the difficulty levels legend and masters.
  • Availability
      • Season 15 has a rotation of 11 lost sectors available on the levels of difficulty Legend and Master.
    • Lost Sectors will be in a seasonal rotation that moves forward.
  • AasFriver
      • The boss of this lost sector is now a boss fighter if you play legend or master on the difficulty levels.
  • Short info
      • Legend and Master Lost Sector Descriptions Now list the sign elements that you meet.
    • The descriptions of Legend and Master Lost Sector have been reformatted to facilitate reading.
    • Legend and championed sectors have no target modifiers.
    • The following modifiers were all removed:
        • Memorial to a golden age
      • Memory of a past past
      • Memory of a persecuted dream
      • Reminder of a lonely outpost
      • Memory of a frozen puzzle
    • Forlorn Miama was renamed in void burn.
    • Isolated Flames was renamed Solar Burn.
    • Desolate Charge was renamed Arc Burn.

User interface / ux

Generally

  • It has been fixed a problem where the Gambit Scoreboard has not been properly paginated after the game.
  • The Vanguard sub-screen in the Director menu has been added to elements to represent the reputation of the player's vanguard.
  • If a player has incoming friends invitations, it is displayed in the Orbit and Director tabs by a new invitation indicator / certificate.
  • The terminology of players inspect has been changed in Guardian inspection.
  • Player waypoint title gilding The number is now displayed at any time, even before the title of the new season was gilded.
      • In other words, you now see how often your title was gilded, even if he returns to purple at a seasonal reset.

Settings

  • Social settings (Fireteam privacy, Fireteam invitations, friend requests) have been moved to a sub-tab on the list.
  • The invitation notification setting has been updated / corrected.
  • GamePad Sprint turn scaling settings added.
  • Controller ADS sensitivity modifier added.
  • The setting for automatic hiding textchat is disabled by default.

CrossSplay

  • Bungie name
      • Bungie name replaces platform names: When logging in, the player's bungie name is set based on the name used on the system on which it logs in for the first time.
    • The platform name of a player is displayed in the TOOLTIP on the player's name tag.
  • Bungie friends
      • A bungie friends list was introduced to close the gap between the platforms.
  • Block players
      • An action is available when interacting with other players to block them and restrict their ability to interact with you in Destiny 2.
    • Blocking in Destiny 2 only blocks communication in the game.
    • Please use the helpful pop-up or read the bungie help articles for extra steps to prevent players from interacting with them outside the game.
  • Roster
      • The platform of a player is displayed next to his bungie name in the squad.
    • Bungie friends have a watermark behind their bungie name on the list.
  • Screen with player details
      • The cross-saving platform names of a player are displayed on the screen with the player details.
  • Filter by platform screen.
      • The list has been added to your own tab to filter down connections to your shared platform family.
  • Invitation screen screen
      • The list has been added to your own tab to display incoming fireteam invitations, bungie friend requests and clan invitations.
  • Screen with social settings
      • The list has been added to its own tab in which multiple settings can be stored, which relate to those who join their operational team, send them use team invitations or send them bungie friend requests.
  • Friendcloth
      • The invitation management screen has been added to a section for the friend case.
    • Players can now look for friends with their full bungie name ID.
    • The full bungie name and the platform of the friendly players are displayed in their waypoints to Interact.

Armor

  • New properties
      • Stasis was added as an armor energy type, along with a series of basic modifications that use Stasis's armor-based energy type.
    • The game has added new mods in combat style with more elementary fountain mechanics.
    • Ghost mods
        • The game has been added a new suite of Ghost mods that guarantee a minimum value of 10 in the selected character statistics every time you purchase an armor section with random statistics.
    • Holster mods
        • This is a new kind of leg armor-mod that gradually gradually resurrected weapons of the appropriate type.
      • Multiple copies of holster mods of the same type increase the afterwards of the ammunition.

Troubleshooting

  • It has been resolved a problem through which a grenade that was thrown by a player with Ashen Wake could harm allies.
  • It was fixed a problem that could produce crest of alpha lupi balls at Stasis Kills outside of great.
  • A problem has been resolved, by which the duration of some war spirit cells has not been extended by war-life longevity
  • An error has been fixed in which the melee damage resistance was mistakenly counted as ARC mod.

Exotic balance changes

  • Super regenerating exotics
      • Shards of Galanor: The amount of great, which is granted for hits, was increased, but total super recovery is now limited to 50%.
    • Ursa Furiosa: The amount of super energy you can recover as soon as your super ends to 50%, was limited.
    • Skull of horror Ahamkara: The amount of super refunded per kill has been increased, but the total supergar is limited to 50%.
    • Phoenix protocol: The amount of super energy you can recover as soon as your super ends to 50%, was limited.
    • Sturmt Dancer Bracelet: Now reimburses up to 50% of your super energy after the end of your super, based on the number of kills.
    • Geomag stabilizers: Sprint to top up your super was removed.
  • Hunter
      • The bombardians
        • The bomb has now a secondary effect based on your subclass type:
      • Blind for Arc.
      • Burn for solar.
      • Slowly for Stasis.
      • Suppress for empty.
    • Graviton decline
        • The duration of the invisibility of the bonus has been increased.
      • The melee regeneration speed is now increasing based on the number of enemies in your area.
      • While you are invisible, your recovery is greatly increased and your weapons will be charged faster
    • Lucky pants
        • Intrinsic handkanon holster mod added, previous functionality replaced by the following:
      • If you have a fully charged manual gun ready, causing kinetic damage or damage to your subclass energy type, increases the damage to the next shot for a short time of each match against a fighter of this handgun.
  • Titanium
      • Precious scars
        • Now also creates an outbreak of healing and bonus regeneration around you, if you kill an opponent with a weapon whose damage type corresponds to your subclass.
    • Icefall coat
        • The slower scalar of class capabilities has been removed.
  • Sorcerer
      • Verityys forehead
        • Changed to be triggered when you achieve a weapon kill that matches the subclass's energy type.
      • The grenade damage bonus has been increased to 20% per stack (previously 10%).
    • The deer
        • Grants allied guards that stand in your RIFTs, damage reduction.
      • 25% against fighters, 15% against players.
    • Promethium spur
        • Has additional functions:
      • While you stand in a crack, give you solar weapons kills energy for class capabilities.
      • If the energy of your class ability is full, solar weapons kills consume this energy and create a combination of healing / authorization at the place of destination.

MOD changes

  • Ammunition finder
      • Now has an increased chance to spawn with kills with primary weapons ammunition, and a further increased chance with exotic primary weapons.
    • Ammunition finder mods for weapons that use only primary insubition have been set
  • Assgeier
      • Several copies of Scavenger mods of the same type are no longer stackable.
    • Scavenger mods for weapons that use only primary insubition have been set
  • Capacity
      • Capacity mods for weapons that use only primary insubition have been set

hot hot cells

  • BASE WARMIND CELLS
      • Reduced radius of explosion / Effektrichweiden from Warmind Cells (10 → 6 meters).
    • Reduced damage to the explosion of war spirits (previously 200-400 → now 50-250).
  • Global reach
      • Increase the MOD costs of global range to 3.
    • Reduce radius magnification (20 → 10 meters).
  • Cell suppression
      • Reduce the duration of the oppressive effect if you use cellular suppression (3 seconds → 2 seconds).
  • Wrath of Rasputin
      • Reduces the solar bonus damage (previously 100-200 → now 25-100).

Elementary Fountain

  • Elementary weapons now have an increased chance to spawn an elementary fountain based on the level of defeated enemy.
  • The basic time of Font of Might has been increased to 10 seconds and increased the damage bonus granted from 10% to 25%.

WEAPONS

Global

  • A problem has been resolved, through which player weapons could change much faster than normal.

Controller sensitivity

  • Added additional controller sensitivity options (1-10 sensitivity is the same as before, 11-20 increases above).
  • Ads sensitivity modifier added (allowed values ​​0.5 to 1.5).

Primary Inunition * All primary ammition weapons now have an infinite ammunition. * Drop likes: revised to + recharge speed, magazine screens. * Compact Arrow Shaft: Revised to • reload + handling. Tests of Osiris * All Trials weapons now have seven advantages in each column (before five). New editions of Moon and Dreaming City * For the Moon weapons re-established in this update (ie only the lectern weapons), each column was added one or two of the original benefits. * * Since these can be grown specifically, we agree in this particular case to enlarge the pools. * One of the original benefits has been added one or both columns for the newly installed Dreaming City weapons ...

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