New World: 7 tips and tricks that can help you in the fight
The combat system of the new MMORPGSNEW WORLD is a big point that is regularly discussed by the community. Whether you are satisfied with it or not, everyone is left to himself, but with these tips and tricks you will definitely be better in it.
What are that for tips? We want to tell you a few tips and tricks in this article, which deal exclusively with the Battle System of New World. Some you may already know, others may be new to you, but all they are very useful.
Maybe the one or the other tip is turned into this enumeration, which is also useful outside the fight, but the focus should be that you can pound your opponent easier in the ground.
Why these tips? The Battle System of New World has some hidden set screws that are not recognizable immediately. If you have already played the betas in the past, you will certainly be a few things to be familiar, but just for new players these assistance is very useful.
If you are new to New World, you will certainly master the fighting with these tips and tricks and even if you are already a beta veteran, we may still have a tip for you, whom you do not yet knew. Read more is worth it.
1. Hit reset through skills
What is it? If you can go with a melee weapon to a light or a heavy blow, it takes a short time after the attack until you can strike again. This cooldown between your attacks can be interrupted by using a capability.
How does it work? Stretches an opponent, then uses directly a capability and suggests him again. So you can handle the little delay between your attacks and ensure more damage per second in a long fight.
What brings that? Not only can you share more damage in the long run, even in the PVP you can worry about unpredictable maneuvers. After your stroke, your enemy assumes that there would have been a lot more time until you can share the next heavy blow. This is not the case with this trick.
2 . Switch weapons make you faster
What is that? By changing the weapon, you can also cancel an animation and thus make a new activity faster. This is particularly effective in the evasive role that you can perform with lighter and medium armor.
How does it work? If you make an escape role forward, your character has a short delay when getting up. In English one speaks of the Stagger Step . You can not move from the role when getting up for a short time.
But if you change your weapon or put them away at the end of your escape role, you can interjust the animation and the annoying Stagger Step drops away. You can then continue running immediately and go back directly the next escape role.
What brings that? This trick actually helps you not only in the fight, but also in the normal environment, as you can move much faster if you interratch this stagger step.
Of course, that makes sense in combat, because you are not bound to a position as long as you would dodge normal. In combat, however, you should be careful that your weapons change also makes sense, because a broken Stagger Step helps you little with a weapon, which has all the ability to Coldown.
3 . Guaranteed critical hits
What is that? A critical hit makes more damage. That s the case in almost all MMOs and so it is in New World. Your general chance of critical hits can be increased by attributes and different values in the game.
Two ways, however, guarantees a critical hit regardless of your attributes. One of them is for ranged weapons and the other for melee weapons. So there is always a way to catch your opponents very special.
How does it work? First, let s look at the ranged weapons, because the trick is actually very impressive - a headshot on your opponents always automatically causes a critical hit. Therefore, we can only give you the tip here to always click on the heads.
In case of melee weapons, this is already a little more complicated, and herselling browsing hits and then critical when your enemy caught from behind. This can be another tip that turns around the stuns in the game.
Stunned her an opponent will be the next blow to him his stunning resolve. So you can stun your enemy to walk around him and then critically catch him from behind.
What does the? Now the answer is very simple as well as short - more damage. If you also focus on this tricks to use more often, you will automatically focus more on the movements of your opponent, which may also benefit you again elsewhere.
4 . Never consume your entire endurance
What is it? If you consume your entire endurance in New World and lands on 0, a phase of endurance regeneration begins. Then you can not use stamina until it is full again.
If you do not reach the value 0, but you can still fall back on your endurance and it even regenerates faster than when it was previously used up.
How does it work? As an example, let s take the escape role of light armor. It consumes exactly 50 stamina from the 100 that you have. If you direct two escape roles in succession, your stamina is empty and you have to wait a few time until you can decay again.
But if you just wait one second before you put on a second role, you have 51 perseverance before the jump and 1 stamina afterwards. The difference is serious. Because not only your stamina regenerates faster, but if it becomes quite burning, you can even run 3 escape rollers in this way.
You can always dodge as long as you still have endurance, even if it s just a single point. So you can get a third role from your endurance supply with a waiting time of just about one second before the second dodge.
What does the? Faster endurance regeneration helps you to get faster through the world and be more flexible in the fight. Should the situation come in whom you are very urgent, the third escape role is a great ace in the sleeve.
5 . Ride on the ax in melee
What is that? Granted, the name is a bit misleading and it works with other weapons. Besides, you do not really ride on the ax, but with the ax, but that s a hair splitter.
If you perform a slight attack with a melee weapon right after an evasive role, you can increase the range of your weapon and even surf a few meters across the ground until you are at your destination. This is a good extension of mobility, especially for heavy weapons.
How does it work? The trick works exclusively with melee weapons and only if you can target an opponent. Without an enemy in the immediate vicinity, the tip makes you nothing.
You have to target your enemy, to avoid him and start a slight attack on your opponents during your escape role. This light attack is then executed as soon as you come out of the escape role. This leads you to surf the missing distance to the opponent surfing on the ground surfing.
The range in which this trick works is dependent on the weapon that uses her. This is particularly effective in the great hammer and the strike ax, while at Beil and Rapier hardly has a significant effect.
What does that happen? Especially for the heavy weapons, so the hammer and the strike ax, this trick is helpful as they bring you valuable mobility that is otherwise lack of material with the big things.
You can overcome several meters in this way and have no disadvantage through the procedure. So what to wait, take your ax and surfs on it.
6 . The musket and reloading
What is that? Anyone who has played the musket once before recalls the annoying reload. There are several tricks that work well with the musket and make life easier and can cause more damage.
Most deal with the canceling of certain animations, as was already the case with the escape rollers and weapons change tricks. But we explain that to you more closely here.
How does it work? The first trick deals with the ability Tactical reload . Have you learned this passive skill, your muskete automatically charges when you avoid. That s really cool, but there is no trick yet.
A trick will then be out of it if you know that you can break the dodge with simple goals to then fire directly again. And it gets even better: If you simply keep the target button pressed, you can make your dodge automatically.
So you can press the right mouse button to go to destinations, then shoot without right mouse button and then dodging. If you do not push in a direction, you automatically turn off back and remains about your destination. You can then just land two head shots directly in succession.
It gets a bit more complicated, because the trick also works if you have not learned the skill tactical reload yet, it makes it just a little more difficult. You can also cancel the normal tollade animation by changing weapons.
So, if you fires your weapon, makes an attack with your other weapon and then replenish again, your musket is redemption again. If you then get to combine this knowledge with the tactical reloading, it gets really wild.
A possible combination could look like this: her shoots with the musket, uses the goals trick of tactical reloading to shoot directly again, your weapon changes to your opponent, for example, a spear to throw the musket again and shoots again again.
A little bonusk is still working both with musket and the bow. If you fire these weapons from the hip, so without a right-click to go to a short time, you will slow down for a short time. Dodge lifts this status for both weapons.
What does it bring? The possibility to interrupt these post-charging animations to open up new ideas for combos and can be enormously meaningful in a build that works a lot with ranging. The otherwise rather slow musket can thus tear much more before your opponent is with you.
It is certainly a little difficult to get used to the sequence of the necessary clicks and differs from your normal intuition in combat, but it can definitely be worthwhile.
7 . Faster magic thanks to the evasive role
What is that? Again, the evasive role plays a supporting role (I m sorry that had to be). By breaking an animation and dodging an animation, you will receive a bonus for a short time on your attack speed.
It is not clear yet whether it was the trick around a bug in the beta upper, whether it wanted it so.
How does it work? After running a light attack with the rod or the ice glove, you run slower. The same phenomenon as in the bow and the musket. Similarly sooner your behavior should now be: the evasive role must come from.
This causes bow and musking for you to run normally again. In the case of magic weapons, however, it causes her to perform much faster attacks for a short time.
This does not work for melee weapons and not with serious attacks. With the mix of medium armor and the evasive roller you get by this trick but a decent boost aspects your damage per second.
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What brings that? By increasing the fire tempus, logically, your damage per second improves. So you can use this well to kill something stronger opponents before you reach you.
Other players in the PVP can be heated very quickly. But it is not clear yet whether it is not just a bug that could soon be fixed.
These were our tricks for fighting New World. Do you have more tips and tricks that you might be overlooked? Can you already know our tricks? And if not, which were new to you? Write us in the comments.
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