New World does not exercise classes - but that's really good?

A weapon, arm or armament is any execute or device that can be made use of with the intent to cause damage or injury. Weapons are made use of to boost the efficacy and efficiency of tasks such as searching, criminal activity, regulation enforcement, self-defense, and also warfare. In wider context, weapons may be interpreted to include anything used to obtain a tactical, tactical, product or psychological benefit over an opponent or enemy target. While ordinary objects-- sticks, rocks, bottles, chairs, vehicles-- can be used as weapons, numerous are expressly developed for the objective; these variety from basic carries out such as clubs, axes and also swords, to complex contemporary guns, containers, intercontinental ballistic missiles, biological weapons, and cyberweapons. Something that has actually been re-purposed, transformed, or enhanced to become a tool of war is termed weaponized, such as a weaponized infection or weaponized laser.

New World becomes a classless MMORPG. Instead of playing a magician and to settle forever in this class, you can completely change your game style with the help of different weapons. But does the system really only have advantages? In the community is discussed just about it.

How does the system of New World? New World relies on a so-called classless game system. You can create a character and with this basially learn every game style.

Because you choose to start no class, but the equipment determines your way in the course of the MMOs:

So you can start with sword / shield and a rapier and defeat all enemies in melee. With the help of skill trees you improve the weapons and turns new active and passive skills. Would you like to change your game style later, you can simply create another weapon, such a fire rod to use magic or a bow for attacks from afar. However, you will have the new weapons again from zero to levels and new skills. You can choose from to Release 11 different weapons.

In addition to the weapons, the armor also plays a role. The weight class influences your mobility and the evasive role, while the various attributes meet certain weapons.

Through this system you can decide freely in your way and also take the role of the tank or healer in dungeons without having to level a new character.

What about MMORPGs with classes? If you have to choose a solid class in the character creation, is often pushed into a role. As a hunter in Wow you can not hatch in the role of a tank or healer. Even fighting in melee is not ideal for this class.

Therefore, there are many advocates of the classless system. But in the Reddit of New World there is also criticism of it.

More about New World on Meinmom:

New World: Players come with Exploit in a few hours on Max Level: Destroy the game for many All 11 weapons of New World in the ranking - from unpopular to popular New world: Resource map shows all materials and important information - so you use it right

Does the free playing way leads to a solid meta-forced?

What fear the players? In several reddit threads has been discussed in the last few days on the subject of meta. Some players fear that certain builds will prevail and thus displace the other weapons. And the players expect a meta:

Lordshadowdm goes out of a given meta, no matter how many weapons and options are still published: No matter how many options there is, there will always be a meta that the players will find easily. (via reddit). Noblebatterfly even counts in reddit with a strong build: I guarantee that a too strong build is found within the first month. It's just impossible to consider everything, even with public betas.

Of course, there is also a meta in MMORPGS with classes, but the New World system should reinforce the topic meta. It is much easier to level a new weapon than creating a new character, levels and equip it.

Another criticism of the classless system is also the identification with the character. For some players are explicitly hanging on their magician or hunter, which blurred slightly by the missing classes.

What the players praise? On the other hand, there is also a lot of encouragement for the classless system. That would be much easier to expand, just because a new weapon is better to balance than a completely new class.

In addition, it is never out of the meta with his character, as the user fizzee in reddit explains:

New World ► Ultimate PVX Weapon Guide - All Skills & Passives, Everything You Need To Know  (2021)

The great thing about New World and the balance is that everyone can easily switch to the meta-build. If a weapon combination turns out to be better than others, just snaps one, she trains, puts the attributes back and plays them. It is not necessary to level a completely new character and to go through a super-length equipment process.

Meta builds are available in all games, the balance can not be 100% correct in no match, but New World makes it less punishable for all by making a simple way to switch to the meta.

In addition, some praise that one can identify with a solid character and does not have to change constantly.

How do you see the system of New World? How is yours to the classless system? Take part in the survey and writes something in the comments.

New World is finally officially celebrating his release on September 28th. However, there were some criticism around the open beta. Some players therefore fear that there could be a short-term shift again: New World: After the Open Beta doubt players on the release in September

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