Zombie Army 4: Dead was Interview - Improvements, Horde

Zombie Army Trilogy is a third-person tactical shooter computer game developed as well as published by Rebellion Advancement. It is a spin-off to the Sniper Elite series, launched on March 6, 2015 for Microsoft Windows, PlayStation 4 as well as Xbox One. a port for the Nintendo Switch was launched on March 31, 2020 in North America and Europe, as well as in Japan on Might 28, 2020. The game takes place in an alternate version of the last days of World War II, with the German army near beat. Adolf Hitler releases a last option strategy to raise the fallen as zombies with occult routines as well as turn them versus Allied forces, therefore creating Germany to end up being overrun with the undead. The trilogy consists of a remastered variation of the original Nazi Zombie Army and its sequel, which were both released in 2013 as standalone downloadable web content for Sniper Elite V2, and also a formerly unreleased 3rd installation in the series. The game, which can be played co-operatively or solo, includes the single-player campaigns of the very first 2 Nazi Zombie Army titles, alongside the brand-new third phase, integrated into one Campaign mode, with a Crowd setting similar to Murder Floor and the Left 4 Dead collection also being readily available. The game's co-operative modes sustain eight usable personalities, 4 of which are brand-new female personalities. In August 2015, the primary personalities of both games in the Left 4 Dead series were additionally included exclusively to the COMPUTER variation's playable character roster.A follow up, Zombie Army 4: Dead War, was launched on February 4, 2020.


The Lead Level Designer Jordan Woodward talks with Lead Level over the latest Koop shooter of Rebellion.

Rebellion has made a name with the consistently solid a name Scharferselite series, but though the stealth shooter franchise is her flagship, there is a lot of love for its Alberner offshoot Zombie Army outdoors. Zombie Army 4: Toder War brought the player back to the world of Nazi zombies last month and delivered entertaining, intensive co-op actions for the entire campaign and the Horde mode. This once again proved how enjoyable these premise is of nature. Not so long ago, we asked the developers questions about the game - from the plans after the start to the improvements to the predecessor. Below you can read our interview with the Lead Level Designer Jordan Woodward.

_ Note: This interview was guided before the start of the game. _

To the Zombie Army 4 It was very important to us to develop a game that fits well into the game Zombie-Armee universe and delivered an experience that found zombie-Armee fans and our community familiar.

* In view of the build options and the way the game is structured, Koop obviously seems to be a great focus for being zombie army 4 - But how is the game for those who want to experience it alone? *

Creating a great co-op experience is the heart of Zombie Army 4 and any decision we made during development had to fit well for cooperation. Nevertheless, we wanted to make sure that the game in solo play can be played well as well. As part of the Level Design Balancing Process, we have had experiences that are based on the number of players present. This means that in co-op mode with 2 to 4 players the players with a larger number of zombies with which they have to fight, and sometimes a little harder counterparten are challenged slightly more challenged. In addition, this offers a certain variety when playing in the solo and in co-op mode, which increases the replayability. It is also worth noting that the players can adapt the difficulty level. For example, you can play in solar mode and set the level of difficulty for 4 players.

Which areas have you concentrated most in terms of improvements over the previous ones? Zombie-Armee games?

To the Zombie Army 4 It was very important to us to develop a game that fits well into the game zombie-Armee universe and delivered an experience that found Zombie-Armee fans and our community familiar. It had to be a continuation of his Zombie Army Trilogy, but with everything to the next stage turned. We wanted to offer a much more richer and deeper experience as previous games in every way. One of the first things that fans of the franchise are noticed is the massively extended adaptation of character and weapons.

We have added character benefits that you can use to select a set of bonuses that you can add to your character and can customize the gameplay to your game style. Benefits can be changed at any time. We did not want to prevent them from meeting a permanent decision, but experimenting with all options and combinations and have fun. These are supplemented by weapon upgrades that can be activated by completing challenges and searching for them in the game world. With them you can make changes to your weapons and make them more powerful. For example, the upgrade of the damage type to fire explosive or electrified rounds.

We also focused much more on the details in the world - not only all cruel and bloody details are unbelievable, there are also many more environmental stories, collectibles and traditions that we can pick up. The world is much bigger and focuses much more on exploration. On the surface, they shoot Nazi zombies in the face with a shotgun and observe how limbs fly - but if they dip deep into the world and the tradition, they will find that there are still much more to do.

In view of the narrow connections of the series with the scharfschriftelite games, how has the development of Sniper elite 4 and the feedback you have received from the critics and the community helps Zombie Army 4 ' s development?

At the beginning of each project, we take time for inquiries and look back on what critics and our players told earlier games. We also carry out surveys with our players and talk regularly with our community about what they liked and what not. This really helps to expand our vision for our games.

We are lucky with Rebellion that we have many hard-minded and passionate fans. We have a great communication with our community, for example about social media and discord, where our developers can chat directly with our community. This helps to deliver experiences from which we know that our fans and the community are on what is important for us as a studio of enormous importance.

Zombie-Armee is obviously an exaggerated, absurd distance of historical events, but there is also a sense of sound authenticity and credibility in the universe, which I find pretty cool!

For the Horde mode, the idea is that the card gets bigger the longer you survive an interesting turn of the concept. Can you explain us something in more detail how this concept has emerged and how it is implemented mechanically in the game? ?

In Horde mode, it was important to keep players in motion and offering new challenges instead of holding them for 12 or more waves in a place. This led to the design of the card greater, the longer you survive. We wanted you to feel very comfortable in the first waves and get to know the area. Then open a new area and exit your comfort zone, change the spawn locations and finest types and increase the challenge each time new area opens.

The progression of the areas up to a vanishing point was also part of the story of the Horde missions. We wanted that there is a sense of progress to an end point, which ultimately allows you to escape either the Horde or to decide to fight until death!

The premise of the Zombie Army is suitable for self-confident and sometimes exaggerated content - that's something you've tried to go further Zombie Army 4 with things like enemy design, encounters and the like?

Certainly! Zombie Army is obviously an exaggerated, absurd route of historical events, but there is also a sense of justified authenticity and credibility in the universe, which I find pretty cool! In the design of zombie army 4 The goal was to dive even deeper into the world of occultism, to explore enemies, which would have been created by occult dark magic than science, and at the same time trying to make everything seem credible and All with reason and stories in the world to underpin. This theory was the core of the design in all aspects of the game - for example, to investigate how a zombified, the dead, living, living zombie tank or a half-lane would look like and how they were created. Give your hearts, chest and cruel pieces!

How long does an average play through? Zombie Army 4 ?

It really depends on many things - what kind of player you are, with how many people you play, how big is the challenge you find. The thing is, we have designed the game so that it can be played very well, and we encouraged you to enter each chapter and enjoy the game to increase your rank, unlock new things and find more collectibles. Despite everything, it is fair to say zombie Army 4 is by far the most meaty and most contentious entry in the series, and there is enough to satisfy the players.

What are your plans for Zombie Army 4 What's the support after the start?

We supported the game after the start very loudly. In Season 1 we have plenty of additional content, including new weapons, characters, weapons skins and of course new campaign missions. The first mission in the new Minikampagne appears very soon - look at this area for more news!

We have since returned such a long way since then Zombie Army Trilogie. You can see it on every screenshot - in fact we have received a lot of fantastic images through a competition with the photo mode of the game. The game looks absolutely incredible.

Do you have plans to start the switch?

Not at the moment. However, we bring Zombie Army Trilogy to Switch and this is the debut of the series on switch, which is really exciting. It will be on the 31st of March!

You talked about it to branch in VR Scharfschifterelite games. Is that something you think about? Zombie Army too?

Sounds like an interesting idea for me! But we have not announced nothing there. However, we have revealed Sniper Elite VR and that has been the round to shows for several months and we have seen that many people have a great time!

Will the game Xbox One X and PS4 Pro-specific improvements contain? Are 4k / 60 fps on the cards?

We have improvements! On Xbox One and PS4 Pro, you can either select the quality mode in which the game is rendered at 4K with a frame rate of 30 fps, or the power mode that seeks 60 fps at a resolution of 1080p. In this way, you can achieve improved experience in which the frame rate or resolution is prioritized depending on your preferences.

How is the game running on the original Xbox One and PS4 in terms of frame rate and resolution?

We went the way of 1080p and 30fps, as we have done for our last games, and to be honest, the game looks absolutely fantastic on the original Xbox One and PS4. Since then, we have returned such a long way Zombie Army Trilogy. You can see it on every screenshot - in fact we have received a lot of fantastic images through a competition with the photo mode of the game. The game looks absolutely incredible and as Lead Level Designer I would like to think that it also plays pretty incredible!

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