[Planning] esports and 'open training'. Can't be more friendly

Not long ago, when the Tottenham Hotspur team visited Korea, they also conducted public training as part of their services for fans. It is common in football, and when famous clubs visit other regions or other countries, they often disclose their training to the local fans.

Not only soccer. Athletes and teams working in various sports sports will unveil the training of the players in front of the public through public training once a year or more. Curling's 'Team Kim' also conducted public training. In addition, public training is naturally conducted even when the national team is convened.

'Public training' literally reveals their training process to the public or media. It is a training that can also serve as a kind of 'fan meeting' by informing the direction of their performance and team training and being trained for their players.

Can't you try this public training in e-sports? Although it has already been held several times under the name 'open scream' in various sports, it is not familiar to fans. I thought the word e-sports and public training could look more friendly.

One. Concerns about strategic exposure

Assuming that it is open for public training, the first concern is the danger of strategic exposure. Since the training process is exposed to the public, the strategy and tactics that the team are considering are in danger of being disclosed without filtration.

Take the League of Legends as an example. League of Legend Game Team trains mostly through scrims, a practice game. Screams are usually played with other game teams other than the other person to meet, and often use the championship unions and strategies to be used in the next game. Since the strategies used here are reluctant to be exposed, all players go out of the game just before the Nexus is destroyed so as not to leave a record.

If you introduce this form in public training, of course, the risk of strategic exposure increases. It's not just a matter of League of Legends. FPS, Balorant, Overwatch, Counter Strike and Rainbow Six, can also cause similar problems. The team's strategy and tactics are quite important in the FPS, as much as the momentary response and reaction speed of the players.

There is also a risk of exposing strategies with public training in established sports. Therefore, when conducting public training in the clubs of the same sport as soccer, only physical training and mini games are often d1. Tottenham Hotspur, who actually visited Korea, also played intense physical training and mini games in public training, and completed public training without training to expose strategy or tactics.

In the case of Curling's 'Team Kim', which was for the first public training in March last year, he also conducted training to reminiscent of the actual game. As there are so many variables that burst during the game, it seems that even if public training is conducted like a real game, there is a low risk of strategic exposure.

The important thing is that the public training of established sports minimizes room for exposure to strategy. It is possible to think about whether it can be applied to esports.

League of Legends usually applies a new patch version every two weeks. As a result, new patches are often applied to professional games such as LCK. How about revealing the players' screams with a one-time change in the state where the patch changes? It is not a combination of Gotier that can be taken out of the competition, but by actively using buffs or nerf champions in a new patch, to minimize the team's strategy exposure. Like the public training of established sports, it is a kind of fan service level training.

In addition, even if it is not a scrim, it is also a way to run events such as dodge and mid 1: 1, and Kalwhai. This is not like a scream, but it is often used to solve the hands before the players are actually training, so it can also mean the public 'training'. Taken together, LOL seems to have a good way to release a hand-free game and a simple scream in LOL.

The same is true for FPS. If the actual scream is highly risk of strategy or tactical exposure, the players can feel the physical check and public training through the game mode, such as the Deathmatch.

2. How to do 'disclosure'

If there are ways to reduce the risk of strategic exposure, you should think about how to do it.

In established sports, there is no difficulty because fans and journalists just go directly to the training place and watch the players' training. But esports is different. The play of the players is in the game, so it's hard to say that it's public training because it's going to a training place for players.

The most intuitive way is to broadcast the in-game play of players participating in public training. One observer is put in place to watch athletes screaming or training in different modes, and sending the watching screen. For example, there is a public scream that I tried at the past Live Sandbox. Academy game teams participated in the game and broadcast it.

How In addition to League of Legends, other sports such as cart riders have been publicly screams to get a good response. This is an exemplary example of the public scream that Rib Sandbox and DFI Blaze were conducted. Their public scream was sent through the private broadcast of Park In-soo, a member of the Live Sandbox Cart Rider Game Team.

3. at the level of fan service

Public training is also part of training in established sports, but the biggest purpose is fan service. Fans can see the training scenes of the players who only watched the stadium.

The club can also carry out fan service and at the same time, players can carry out the basic training of players. As a result, when overseas popular clubs are on the world tour, or the national team is convened, it is often conducted by collecting fans and journalists.

e-sports will not be much different. If you can tell your fans the players' training, tell them what training they are doing, and only disclose training in the lines that are not exposed to strategic exposure, e-sports public training will also have a positive effect on fan service.

Of course, public training of established sports is not going on. It is common to not proceed during the season when athletes have to focus on training. The same is true for esports.

The best time is that when a new patch in the game is applied, or immediately after the end of the stove league. So players can see what's getting better and worse after a new patch is applied in a similar way to training, and you can expect what kind of picture the new roster will be completed immediately after the Stov League. Fans will be satisfied that they can openly access players' training.

I know there is a realistic constraint. However, it would be quite interesting if the various sports of e-sports were considered to be a fan service culture like open sports, like established sports. As a little bit of public training and public screams in various e-sports sports, I hope that the distance between the words e-sports and public training will be reduced.

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